JK Tweak Guide | This guide is designed to help newcomers to Jedi Knight get the best performance/image quality out of their computer, along with providing some basic tuning tips for the actual gameplay. | Brian Lozier |
Single Player Levels | This article discusses different aspects of Single Player levels, giving suggestions on what authors can do to make them better. | Brian Lozier |
Teachings: Cleaving and Deleting | This article discusses the importance of learning how to use sector cleaving and deleting to create complex and interesting architecture. | Brian Lozier |
Thoughts on Editing | General editing information written by a couple of members of the Massassi Staff. |
Brian Lozier and Rishka |
The Version Conspiracy | Discusses the trend of releasing multiple unfinished versions of addons rather than beta testing and releasing only a final version. | 8t88 |
The following articles were NOT written by The Massassi Temple Staff. They are re-posted with the orginal authors permission, and are © Copyright the original authors. Please contact the original authors with any questions/comments.
Article |
Description |
Author |
Recording JK Videos June 25, 2001 |
Learn how to record in-game video footage in JK & MotS. | Mark Haylock (CapnPolo) |
General Thoughts on Level Design From: Jipe - December 24, 2000 |
Discusses the various aspects of both singleplayer and multiplayer level design. | Jipe |
Scoring Better Level Reviews From: backtobed.com - |
Discusses what elements of level design reviewers pay most attention to when critiquing a level for Jedi Knight. | Mew |
Question/Answers From: TerraFusion.com - |
This article contains questions and answers on deathmatch levels from numerous experienced level editors in the Quake/Quake II community. They almost all apply to JK | Numerous Authors |
What's In a Deathmatch Level? From: Game Design Central - August 24, 1997 |
This article discusses what exactly separates the "Great" deathmatch levels from the "okay" ones. | MadMan |
Build Your Own Character From: Darkness Falls - October 1997 |
Learn how to create your own skin/character. | Jeff Walters |
A Force Of Your Own From: Darkness Falls - November 1997 |
A basic introduction to the COG language used in Jedi Knight. | Brian Taylor |
MAT Editing Tutorial From: Darkness Falls - December 1997 |
Learn how to edit .MAT (texture) files. | The Tynar |
Learning the Ways of Jed From: Darkness Falls - January 1998 |
Basic info on editing with Jed. Includes cleaving, water, briefing text, and slashable grates. | Jeff Walters |
Level Editing Oasis From: Darkness Falls - February 1998 |
Learn how to make traps, sector thrusts, cameras, local Cogs, breakable glass, and stairs. | Jeff Walters |
The Enemy Within From: Darkness Falls - February 1998 |
Learn how to edit which weapon Single Player enemies have. | Adam 'Rage' Burnett |
Advanced Level Design | Advanced level designing tips from Levelord, a professional level designer who has worked on Quake and Duke Nukem 3d, among others. | Levelord |
Editing Death Messages | Ever wonder how to edit those multi-player or single-player messages when you die? Well it's real easy. This Tutorial will teach you how to edit those messages. *NOTE* This tutorial is for Mysteries of the Sith | Wazzit |
Gamespot: 3d Level Design | When GameSpot tracked down the top game designers in the industry with the hopes of tapping into their expertise about level creation, some interesting but not too surprising generalities arose. Passion, focus, and a sincere interest in the player's experience were some of the common ideas voiced by all. | Gamespot |
This Old Level | Where to get inspiration for your level creation. | Archy Vial |